In this course, you will work with indie game developers at the Media Design School and other selected locations to create music for these adaptive, interactive experiences. You will be involved, as most top game composers are, from concept to completion of short, model game projects for which you will write the music, record it in session, and then, as a music designer, implement it in middleware, and work with the team to integrate it with the game engine to produce a final integrated product. Just as in the earlier Screen Scoring modules, where the musical and dramatic challenges posed by individual short scenes or sequences served as exercises in development of your craft, you will work in short-form so that your finished work can furnish pieces for your portfolio.
MFA 521: Screen Scoring III: Adaptive
Prerequisites